TIFC - Starship Operations
Starship Avalon Continuities - Extending the Takimora Continuity since 2005
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Ship's Operations

Ship Operations is part of the basic crew training program all Starship Avalon members undergo when they join the guild. This course will go over the very basics of the guild and explain how to perform basic tasks in the interactive dream environment.

The Entrance

Upon arriving in Starship Avalon you will be in the main Out of Character (OOC) Lobby. This area is for sitting with guests, having conversations with member when nothing is going on, and waiting for interviews. To the northeast is the main door into Avalon, and to the Southwest around the seating area is the door to the Starship Avalon Command Council Chamber.

Your first stop upon arriving in Starship Avalon after becoming a member will be the front desk. The front desk is home to Starship Avalon's bot which has been custom made from scratch for Starship Avalon. In order to get inside you'll have to retrieve a keycard.

As shown below in Figure 1A, the keycard is an object that you pick up in Starship Avalon. Keycards are your lifeline to Starship Avalon. You currently NEVER have to put it down and if you do it will disappear and you'll have to get another one. Keycards give you access to your quarters, access to commands, and access to the ship. Your keycard will be identified by your rank, or if you're a crewman or cadet, your ranking group. You pick a card up with F2 or Ctrl-G or by pressing the appropriate button on your A tab.

Starship Avalon Keycard
Figure 1A - A GREEN I (Cadet/Crewman Recruit) Key Card

In order to get your keycard you must stand in front of the main desk on the spot shown in Figure 1B and whisper the bot (Starship|Avalon) the word: 'card'. The bot will then run through its databases (does so in under a second) and then give you your appropriate card.

fron desk

Figure 1B - The Card Distribtion Square
(Stand here and whisper the bot CARD)

Once you have your card you can be on your way to the main entrance to the north-east corner of the main lobby.. Standing right at the door tile shown in Figure 1C you can determine which transporter room you wish to go to. !Primary or !Secondary.

If you are an existing meber and the bot does not respond, check the bots description for the controller tag. This reveals who of the 3 authorized council members are hosting it. Peroidically we change control to ease the strain on any individual as as furcadia does crash occasionally or a hosters power goes out.. Oe worse, The bot itself acts up and a back ups needed. Please be patient and wait for one of the controllers or any of the Command Council Members to become available.

main entrance

Figure 1C - The main entrance to the interior of the Starship Avalon

The Transporter Room

Once inside the Starship Avalon you will materialize on one of the three centre spheres of the transporter room. If you want to return to the entrance at any time simply say !Entrance.

Transporter Room

Figure 2A - Transporter Room

Proceed out the door and, using the deck map to find your way around, make your way to your destination.

Turbolifts

Turbolifts provide your main and quickest form of transportation between the decks of the Starship Avalon. There are two separate lifts aboard Avalon.  Lift Beta is located in the forward section and services Decks 1 & 2.  Lift Beta, located in the midsection it services decks 2-5.

Turbo-Lift

Figure 3A - Turbolift aboard Starship Avalon

Quarters

Your first destination aboard Starship Avalon is probably your quarters. You can figure out your quarters by the Quarters ID listed beside your name on the roster. The ID system is set up as follows:

[Deck Number][Port/Center/Starboard/Fore/Aft][Quarters Number]

For example 5C1 would be Deck 5, Center Quarters, and the first quarters on the left. (Imagine facing the wall with the doors on it and then figure left and right). Using Furcadia's 3D perspective this means that southeast facing quarters will have the #1 quarters on the Northeast corner, Northwest quarters will have the #1 quarters on the southwest corner.

Locks

Starship Avalon has a highly complex multi-layered lock system for quarters and compartments in the ship. Each quarters in the ship has a card access locking system as well as a door chime system. Your card level will grant you access to YOUR quarters and possibly other quarters (entering other quarters without permission is a violation of IC Protocol and will result in discipline). In order to let others into your quarters you will need to unlock it before they arrive or let them in when the door chime rings. The following commands allow you change the locking state:

Computer Lock Door - Locks the Door preventing people without the right card level to enter. Terminates Chime
Computer Unlock Door - Unlocks the Door allowing all access. (This command also works during power failure)
Come - Unlocks the door allowing all access. (Command doesn't work in a power failure)

Conduits/Jeffries Tubes

During your time in Starship Avalon you will probably have to crawl through a conduit or jeffries tube at least once. Conduits/Jeffries Tubes are the access 'tunnels' that connect points of the ship with each other and have wiring, EPS conduits, and various other things running between them. There are two types of access points. One from below and one from above. Each access point has one of each. Figure 4A shows the tile position to access the conduits. Stand on this position and Press F3 to open a conduit, then walk into it to climb down the ladder. Figure 4B shows the tile position to access the upward conduits. Press F3 on this position to automatically open the hatch, extend the ladder and climb into the conduit.

conduit down

Figure 4A - Downward Conduit Access.

conduit up

Figure 4B - Upward Conduit Access

Conclusion

For additional ship operations instruction please consult the specific area operations manual or the command list.
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