Starship Avalon Continuities - Extending the Takimora Continuity since 2005
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SAC Operational Handbook

Foreword

The following is, hopefully a complete guide and handbook to working in Starship Avalon.  It will go over positions, scenarios, and will probably never be completed.  As such I'll always be adding stuff to it in all likelihood.  Grab a drink and make yourself comfortable.  This'll probably be a really long read though it's quite a valuable one.  I've sorted the handbook into each division.  In it each job is described to the best detail possible.

 

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Table of Contents

Job Descriptions

 

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Job Descriptions

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Command
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Commanding Officer (CO)

Maximum Rank:Captain
Minimum Rank: LT CMDR


Minimum Hours of Service:
250 (of which 75 must be chief hours)

Job Description: The Commanding Officer is the top of the command chain on board a ship.  Their duty is to receive orders from command headquarters, determine the best way to carry them out, and then notify the Executive Officer how to carry the orders out.  They provide the final say on all matters aboard ship, even if a higher officer comes aboard they are not legally authorized to issue orders as to the operation of the ship but -can- issue command level orders to the Commanding Officer who then determines how to carry them out.  A Commanding Officer usually has years of experience under his belt and knows the ship inside and out.  They generally do not 'buddy buddy' with the crew but maintain a life of modest isolation.

A Commanding Officer of any vessel (including shuttlecraft though this is argued against by many naval crew) is always referred to as Captain regardless of rank.

A Commanding Officer will not be the one singing the songs of victory.  He will be the one notifying the next of kin that his orders resulted in their

Training: A Commanding Officer is trained on all parts of a vessel (or command).  They receive special briefings on all parts of the vessel and may take several weeks in simulators or onboard another ship of the same class.  Quite often an Executive Officer of a vessel is promoted to Commanding Officer when the former retires, transfers, or is killed.  By the time someone reaches Commanding Officer the checklist is mainly as follows:

  • Self Destruct Command Codes
  • Vessel Capabilities
  • Crew Briefing
  • Command Code Transfer
  • Move Into New Quarters

Stations: The Commanding Officer is a roving position though they have a ready room (office) and the Captain's Chair which is the Northwest chair on the main bridge and the Center chair in the second and tertiary bridges.

Battlestations - Battlestations is a modified version of red alert in which the ship is going into battle and so a few assumptions are automatically made.  During this alert the Commanding Officer will report to the bridge unless otherwise predisposed to issue orders to the vessel.

Red Alert - During Red Alert the Commanding Officer, unless otherwise predisposed, reports to the main bridge to issue orders to the vessel.

Yellow Alert - A heightened state of alert, the Commanding Officer may or may not go to the bridge depending on the situation.  It is more an informative alert to the crew and sets computers into a diagnostic mode so to be ready if an alert is called.

Condition Green (Normal Conditions) - The Commanding Officer may be on the bridge or otherwise working in the vessel or his ready room.  During normal days the Commanding Officer performs the following tasks:

  • Issues orders to the vessel
  • Performs evaluations of the crew
  • Takes part in ceremonies
  • Performs ambassadorial functions to VIPs
  • Examines tactical reports and analyses
  • Plots courses of actions
  • Takes part in briefings
  • Performs disciplinary actions
  • Adjudicates any conflicts

Blue Alert - During Blue Alert the ship is in an unusual configuration.  As such the Commanding Officer usually is on the bridge unless otherwise predisposed.

Job Protocol: The Commanding Officer issues orders to the Executive Officer who determines who is required to carry out the orders and what operational status the vessel is required to be in to carry out the orders.   On the bridge the Commanding Officer issues orders to the Executive Officer who issues them to the various stations except in battle where they will usually issue directly to the staff.  Occassionally they will simply ask a station directly for information or give an order.

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Executive Officer (First Officer) (XO)

Maximum Rank:Captain
Minimum Rank: LT CMDR


Minimum Hours of Service:
200 (of which 70 must be chief hours)

Job Description: The executive officer is in charge of ensuring that the vessel is capable of completing the orders issued by the Commanding Officer.  They receive orders from the Commanding Officer then determine who is required to receive the orders, what stations will require to be notified, and what configuration the ship will need to be in (although all of these may be in the orders themselves.. if not the XO makes the determinations).  They are also in charge of handling personnel issues.  If the issues can't be handled or are severe they are taken to the Commanding Officer.

A good executive officer is an extension of the Commanding Officer's authority.

Training: An Executive Officer is trained on all parts of a vessel (or command).  They receive special briefings on all parts of the vessel and may take several weeks in simulators or onboard another ship of the same class.  By the time someone reaches Executive Officer the checklist is mainly as follows:

  • Self Destruct Command Codes
  • Vessel Capabilities
  • Crew Briefing
  • Move Into New Quarters

Stations: The Executive Officer is a roving position though they have a ready room (office) and the Executive Officer's Station is either one of the unmanned seated stations or standing/checking areas of the bridge

Battlestations - Battlestations is a modified version of red alert in which the ship is going into battle and so a few assumptions are automatically made.  During this alert the Executive Officer will report to the bridge unless otherwise predisposed.

Red Alert - During Red Alert the Executive Officer, unless otherwise predisposed, reports to the main bridge to issue orders to the vessel.

Yellow Alert - A heightened state of alert, the Executive Officer may or may not go to the bridge depending on the situation.  It is more an informative alert to the crew and sets computers into a diagnostic mode so to be ready if an alert is called.

Condition Green (Normal Conditions) - The Executive Officer may be on the bridge or otherwise working in the vessel or his ready room.  During normal days the Executive Officer performs the following tasks:

  • Issues the Commanding Officer's Orders to the crew
  • Performs evaluations of the crew
  • Takes part in ceremonies
  • Performs ambassadorial functions to VIPs
  • Examines tactical reports and analyses
  • Plots courses of actions
  • Takes part in briefings
  • Performs disciplinary actions
  • Adjudicates any conflicts

 

Blue Alert - During Blue Alert the ship is in an unusual configuration. The Executive Officer will report to the main bridge

Job Protocol: The Executive Officer's position is a unique one.  Their job is to both issue orders to the proper divisions and provide a sounding board and counter-point to the Commanding Officer in private.  Crew will almost never see the Executive Officer disagree with the Commanding Officer in public and once the Commanding Officer has made up his mind the decision is always final and a good Executive Officer will carry out the orders without question. During battle the Executive Officer is in charge of managing Damage Control, External Operations (SAR), and monitoring battle readiness and informing the Commanding Officer if they are distracted.

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3rd In Command (Second Officer) (3IC)

Maximum Rank:Commander
Minimum Rank: Ensign


Minimum Hours of Service:
150 (of which 65 must be chief hours)

Job Description: The 3rd in Command is a unique position.  Their job is mainly relief of the Executive Officer and usually commanding shift. When on the main bridge the 3rd In Command will fill in wherever necessary if both the Commanding Officer and Executive Officer are present.  They also have their own station directly behind the Commanding Officer and Executive Officer on the Command Pedestal Beam.  Unlike the Executive Officer, when they are filling in for the duties of the Executive Officer the 3rd In Command will only perform the basic duties as such.

Training: A 3rd In Command is trained on the job on the majority of ships systems.  The training is not as intensive as the 3rd In Command usually does not have to take total command of a vessel and when they do they're assisted by the section heads.  Training Checklist is as follows:

  • Self Destruct Command Codes
  • Vessel Capabilities
  • Crew Briefing
  • Move Into New Quarters
  • Additional Protocol Training (If Required)

Stations: The 3rd in Command is a semi-roving position.  Usually they will be on the bridge but it is acceptable for them to inspect various parts of the ship being sure not to intrude on section heads' jurisdictions.

Battlestations - Battlestations is a modified version of red alert in which the ship is going into battle and so a few assumptions are automatically made. During this alert the 3rd in Command is expected to be on the main bridge or commanding the Tertiary bridge.

Red Alert - During Red Alert the 3rd In Command, unless otherwise ordered, reports to the main bridge to relieve any crew as needed.

Yellow Alert - A heightened state of alert, the 3rd In Command is required to report to the main bridge unless otherwise ordered.

Condition Green (Normal Conditions) - The 3rd In Command may be on the bridge if they are on their duty shift.  They also may be running auxilliary bridge duty in which case they will be on the Tertiary Bridge.  Performed Daily Tasks Include:

  • Performs Command Duty
  • Takes part in ceremonies
  • Performs ambassadorial functions to VIPs
  • Examines tactical reports and analyses
  • Takes part in briefings
  • Relieves sick/injured crew members
  • Away Missions

Blue Alert - During Blue Alert the ship is in an unusual configuration.  The 3rd In Command will report to the main bridge.

Job Protocol: The 3rd In Command is not a position of command as much as a position of relief.  They're trained to know the ship enough to help out wherever needed and command if required but naval tradition is that the 3rd In Command is not to offer advice like an Executive Officer unless asked directly and is not to partake in the counter-point "Devil's Advocate" exchange that a Commanding Officer and Executive Officer enjoy.  The 3rd In Command usually will not attend staff meetings unless it involves them, instead they will take command of the bridge.

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Chief Helmsman

Maximum Rank:LT CMDR
Minimum Rank: Cadet


Minimum Hours of Service:
75

Job Description: The Chief Helmsman is in charge of navigating the vessel to its destination safely.  They control the speed, destination and engaging the ship to warp speed.  They are intensely trained and must have a good memory and ability to map read.  They are responsible for maintaining personnel or a satisfactory personnel readiness level on all helms aboard ship.  All helmsmen are responsible to the Chief Helmsman and the Chief Helmsman is responsible for training new helm cadets.

Training: The Chief Helmsman receives advanced training in all flight capable systems onboard ship including auxilliary craft.  The majority of training for the Chief Helmsman will be done in a warp capable Auxilliary craft, a shuttlecraft, or with attending instructor on the main bridge.  The Training Checklist is as follows:

  • !Navstats
  • !Setdest
  • !Setwarp
  • !Engage
  • !AllStop
  • Order of Commands
  • Local System Navigation
  • Combat Navigation
  • Docking Procedures
  • Orbits
  • Basic Flight Principles
  • Any Additional Training Required

Stations: The Chief Helmsman, when onduty and not training others, will station themselves at the main helm console on the main bridge.  During any alert situation they should report to their station relieving any crew member present unless otherwise ordered.

Job Protocol: The Chief Helmsman receives orders from the Executive Officer.  They will acknowledge the order.  [Please perform command functions before acknowledging the order so as to save time].  In a battle situation the Commanding Officer will issue orders directly to stations.  The Chief Helmsman will again acknowledge the order [after inputting commands].

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Chief Air Group (CAG)

Maximum Rank:LT CMDR
Minimum Rank: Cadet


Minimum Hours of Service:
75

Job Description: The Chief Air Group or CAG is responsible for the operational status of all auxilliary craft aboard ship.  All Auxilliary Craft Pilots are responsible to the Chief Air Group and they determine the flight status of said pilots.  They receive orders from the Executive Officer and then determine the appropriate pilot and/or craft for the mission and then brief the individuals involved.

Training: The Chief Air Group receives advanced training in all flight capable systems onboard auxilliary craft.  The majority of training for the Chief Air Group will be done in a warp capable Auxilliary craft or shuttlecraft.  The Training Checklist is as follows:

  • !Navstats
  • !Setdest
  • !Setwarp
  • !Engage
  • Order of Commands
  • Local System Navigation
  • Combat Navigation
  • Docking Procedures
  • Orbits
  • Basic Flight Principles
  • Any Additional Training Required

Stations: The Chief Air Group, when onduty and not training others, will station themselves in the shuttlebay control room or.

Job Protocol: The Chief Air Group is responsible for keeping craft available for missions.  They must keep this in mind when authorizing training missions or leisure cruises.  Although a section head the Chief Air Group will only attend staff meetings when asked.  The Chief Air Group must receive clearance from the Commanding Officer via the Executive Officer or 3rd In Command before authorizing flights.

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Helmsman

Maximum Rank:Chief Warrant Officer
Minimum Rank: change


Minimum Hours of Service:
15

Job Description: The helmsman is responsible for the safe navigation of the vessel.  They are responsible to the Chief Helmsman but will usually take orders from either the Executive Officer or the Commanding Officer when performing their duties on the bridge.

Training: Helmsmen receive comprehensive training in the flight systems onboard the vessel.  They will usually take their training on a warp capable auxilliary craft, a shuttlecraft, or with a sitting instructor on the main bridge.  The checklist is as follows:

  • !Navstats
  • !Setdest
  • !Setwarp
  • !Engage
  • Order of Commands
  • Local System Navigation
  • Combat Navigation
  • Docking Procedures
  • Orbits
  • Basic Flight Principles
  • Any Additional Training Required

Stations: Helmsmen report to their assigned station.  This varies by each crewmember and will be assigned by the Chief Helmsman.  If unaware of their station they should contact their Chief Helmsman.

Job Protocol: Helmsmen are a basic position.  Although prestigious by the fact they are on the bridge the general rule is not to speak unless spoken to.  They will be present in front of the Command Staff and it's bad naval tradition and ediquette for a basic position to make 'small talk' with the Command Staff.

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Pilot

Maximum Rank: change
Minimum Rank:
2lt

Minimum Hours of Service:
15

Job Description: Pilots onboard Starship Avalon spend most of their time sitting around waiting for assignments.  When on normal status pilots will perform training missions and patrols, however because there are currently no fighter craft aboard Starship Avalon, during alert periods it is rare to launch the auxilliary craft.

Training: Pilots receive comprehensive training in the flight systems onboard the vessel.  They will usually take their training on a warp capable auxilliary craft, a shuttlecraft, or with a sitting instructor on the main bridge.  The checklist is as follows:

  • !Navstats
  • !Setdest
  • !Setwarp
  • !Engage
  • Order of Commands
  • Local System Navigation
  • Combat Navigation
  • Docking Procedures
  • Orbits
  • Basic Flight Principles
  • Any Additional Training Required

Stations: Pilots report to their assigned station.  This varies by each crewmember and will be assigned by the Chief Air Group.  If unaware of their station they should contact their Chief Air Group.

Job Protocol: Pilot is a basic position and as such should be treated as such.  When dealing with senior staff it is best to remain silent until spoken to.  Pilots must receive clearance from the Chief Air Group before any flights.

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Operations
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Chief Engineer

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
100 (Must Have Assistant Chief Engineer Experience)

Job Description: The Chief Engineer is reponsible for maintaining the ship's mechanical systems.  They monitor systems, repair, modify, maintain, and optimize every system on board the vessel. To assist them, two assistant chief engineers report to them along with the engineering staff.  The Chief Engineer is responsible for training their staff and maintaining an operational readiness.

Training: The Chief Engineer has already undergone training for the section head positions as Assistant Chief Engineers.

Stations: The Chief Engineer has several areas they may go to for a station.  The main two are the Operations station on the main bridge and Main Engineering on deck 5.

Battlestations - Battlestations is a modified version of red alert in which the ship is going into battle and so a few assumptions are automatically made.  During Battlestations the Chief Engineer will either be in main engineering or on the bridge.

Red Alert - During Red Alert the Chief Engineer will be in Main Engineering or on the Bridge.

Yellow Alert - A heightened state of alert, the Chief Engineer may decide to go to an engineering or the bridge or remain ready to do so.

Condition Green (Normal Conditions) - The Chief Engineer may be running a duty shift during normal conditions.  Other tasks the Chief Engineer may perform are:

  • Perform routine maintenance
  • Repair Damaged Systems
  • Run System Diagnostics
  • Replace Old, Failing, and Failed Equipment
  • Modify Systems to Improve Performance
  • Optimize Systems
  • Research and Design new Equipment
  • Provide Repair Expertise to other ships
  • Train Staff Members
  • Away Missions

Blue Alert - During Blue Alert the ship is in an unusual configuration.  As such the Chief Engineer will be in one of the engineering sections.

Job Protocol: The Chief Helmsman is the Commanding Officer's link to the vessel's mechanical health.  They are responsible for explaining limitations, providing logistical options for missions, and keeping the vessel capable of performing the Commanding Officer's Orders.

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Assistant Chief Engineer

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
70

Job Description: Assistant Chief Engineers are responsible for assisting the Chief Engineer as well as performing the role of Chief Engineer when in separate sections or when the Chief Engineer is not available.

Training: Assistant Chief Engineers receive training in managing power flow and training staff.

Stations: Assistant Chief Engineers always go to one of the engineering sections unless performing duties somewhere on the ship.  The Chief Engineer usually goes to Main engineering while the assistants will go to the other two engineering sections unless they're the only one on duty in which case they generally go to Main Engineering.

Other tasks the Assistant Chief Engineer may perform are:

  • Perform routine maintenance
  • Repair Damaged Systems
  • Run System Diagnostics
  • Replace Old, Failing, and Failed Equipment
  • Modify Systems to Improve Performance
  • Optimize Systems
  • Research and Design new Equipment
  • Provide Repair Expertise to other ships
  • Train Staff Members
  • Away Missions

Job Protocol: The Assistant Chief Engineers report to the Chief Engineer unless they're not present in which case they report to the Executive Officer or 3rd In Command.  Assistant Chief Engineers are not commissioned officers so they do not take part in staff meetings unless invited.  Naval tradition also requires them to maintain a minimal appearance unless required by their duties.  They should work through the Chief Engineer, not around them.

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Engineer

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
15

Job Description: Engineers help maintain, repair, modify, and optimize the mechanical systems of the ship.  They are assigned all sorts of jobs from the menial such as cleaning plasma conduits, to complicated, such as realigning the warp core and repairing hull breaches.

Training: Engineers are trained in the basic operational mechanics of the vessel.  The checklist is as follows:

  • Basic Warp Mechanics
  • Warp Plasma Flow Control (!Setflow)
  • Jeffries Tubes/Conduit Junctions
  • Restarts / Power Failures
  • Multi-Core System

Stations: Engineers are assigned a section by the Chief Engineer when they graduate cadet training.  They are to report here for any alert status or duty shift.

Other tasks Engineers may perform are:

  • Perform routine maintenance
  • Repair Damaged Systems
  • Run System Diagnostics
  • Replace Old, Failing, and Failed Equipment
  • Modify Systems to Improve Performance
  • Away Missions

Job Protocol: Engineers are the grunts of a starship.  As such they usually can be found complaining about the less popular duties such as scrubbing plasma manifolds.  Generally they either fear or are somewhat jealous of the officer corp.

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Medical
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Chief Medical Officer

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
100 (Must Have Asst. Chief Medical Officer Experience)

Job Description: The Chief Medical Officer is responsible for the health of the crew.  They perform regular examinations of the crew, provide basic practioner help for any sort of medical problems that come up, as well as perform surgery on advanced problems.  They provide triage and emergency medical care to ship's crew as well as any passengers that may come aboard.

Training: The Chief Medical Officer receives no special training as they've received all their training when they became a doctor and advanced training when they became Assistant Chief Medical Officer.

Stations: The Chief Medical Officer can usually be found in their office in the main medical bay on deck 4.  However there are times they may be in one of the other two bays or on a call somewhere if they're onduty.

Other tasks the Chief Medical Officer may perform are:

  • Elective Surgery
  • Therapy
  • Physicals
  • General Practitioning
  • Research
  • Mission Preparations
  • Away Missions

Job Protocol: The Chief Medical Officer is the authority for medical matters onboard a ship.  They legally outrank the Commanding Officer when it comes to medical matters except in cases of Empire Security or extreme ship danger.

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Assistant Chief Medical Officer

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
70

Job Description: The Assistant Chief Medical Officer is the delegated chief doctor for the Chief Medical Officer.  They perform all the functions the Chief Medical Officer does in the other medical bays or in the absence of the Chief Medical Officer

Training: The Assistant Chief Medical Officer receives training on how to train staff.

Stations: The Assistant Chief Medical Officer is usually assigned to a medical bay but may be at various places in the ship depending upon the need.

Other tasks the Assistant Chief Medical Officer may perform are:

  • Therapy
  • Physicals
  • General Practitioning
  • Research
  • Mission Preparations
  • Away Missions

Job Protocol: The Assistant Chief Medical Officer is responsible to the Chief Medical Officer.  If the Chief Medical Officer is not around the Assistant Chief Medical Officer has just as much authority as the Chief Medical Officer.

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Doctor

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
45

Job Description: Doctor's are responsible for providing basic medical care to members of the crew.  They are not trained surgeons and as such will not perform surgery unless in extreme circumstances.  Their general duties are performing basic medical care and therapy.  They will also work with nurses on the job.

Training: Doctor's are trained on basic ship functions as well as basic medical training.  The checklist is as follows:

  • Emergency Medical Transport
  • Medical Bays
  • Bed Types
  • Protocol
  • Nurse Training

Stations: Doctors are assigned to a medical bay when they start as nurses and continue to work in that assignment unless transferred by the Chief Medical Officer. At alert Doctors should report to the station they have been assigned.

Other tasks Doctors may perform are:

  • Therapy
  • Physicals
  • General Practitioning
  • Away Missions

Job Protocol: Doctors are a qualified mid-level position.  However most are still quiet fearful of senior officers due to the minimal experience they have.

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Nurse

Maximum Rank: change
Minimum Rank: change


Minimum Hours of Service:
15

Job Description: Nurses provide absolute basic medical care. They assist the doctors by providing triage examination, determine who requires the most help and then notify the doctors.  They also provide basic medical treatment under direction of a doctor.  Most nurses onboard ship are in training to be doctors.

Training: Nurses are trained on basic medical skills.  The Checklist is as follows:

  • Medical Bays
  • Bed Types
  • Protocol
  • Triage Care

Stations: Nurses are assigned a medical bay by the Chief Medical Officer when they graduate from cadets.

Other tasks Nurses may perform are:

  • Triage
  • Therapy
  • Post Operative Care
  • Equipment Calibration and Maintenance

Job Protocol: Nurses are the entry level position onboard ship.  Anyone wanting to be a doctor or surgeon has to start as a nurse.   Their job is to assist doctors, not to provide medical care without supervision beyond very basic treatment.

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Takimora Marine Corps Detachment
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Marine Commanding Officer

sm Maximum Rank:Colonel
Minimum Rank: mjr


Minimum Hours of Service:
100 (Must Have Marine XO Experience)

Job Description: The Marine Commanding Officer is responsible for maintaining the ship's security as well as the combat readiness of the security forces aboard ship.  The Marine Commander is also responsible for manning the offensive & defensive weapons systems aboard ship.

Training: The TMC Commander is trained on the tactical weapons systems aboard ship.  The checklist is as follows

  • Shields
  • Weapon Types
  • !Fire

Stations: The Marine Commander is both a roving and stationed position.  Because they serve as tactical officer as well they may be on the Main bridge or providing security response thoughout the vessel.

Other tasks the Marine Commander may perform are:

  • Tactical System Diagnostics and Calibration
  • Staff Training
  • Drills
  • Security Response
  • Patrols
  • Away Missions
  • Tactical Briefings

Job Protocol: The Marine Commander is issued orders by the Executive Officer when working as security.  They are responsible to the Executive Officer.  When serving as tactical officer they follow standard bridge protocol and work through the Executive Officer except in battle or when the Commanding Officer chooses.

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Marine Executive Officer

Maximum Rank:Colonel
Minimum Rank:
mjr

Minimum Hours of Service:
40

Job Description: The Marine Executive Officer is responsible for managing the Marine Detachment when the Marine Commander is working as tactical.  They also provide training and assistance to the Marine Commander in the normal performance of their duties, as well as support administrative duty for their department.

Training: The Marine Executive Officer is trained on staff training and drills.

Stations: The Marine XO is responsible for dispatching staff when the Marine CO is on the bridge.  As such they report to the Marine CO's office during any alerts.

Other tasks the Marine XO may perform are:

  • Staff Training
  • Drills
  • Security Response
  • Patrols
  • Away Missions

Job Protocol: The Marine XO is responsible to the Marine Commander.  When they're not around they serve as TMC Commander.  Marine XO's are generally the leaders of security squads as the Marine Commander is required to provide strategic control of them.

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Rifleman/JO/NCO

Maximum Rank: sgt
Minimum Rank: Ensign


Minimum Hours of Service:
15

Job Description: Team Members provide all types of security.  They are guards, patrols, crisis response, VIP protection, as well as combat troops.  The TMC is the most combat oriented division and is purely focused on combat and Personnel and Asset Protection.

Training: Team Members receive training in the following areas:

  • Hand to Hand Combat
  • Weapons Training
  • Close Quarters Combat
  • Open Combat
  • Sniper Combat
  • VIP Protection
  • Security
  • TMC Training Manual

Stations: Team Members, unless guarding a position, should report to the TMC Briefing Room during alerts.

Daily Tasks an Team Member may perform are:

  • Drills
  • Security Response
  • Patrols
  • Away Missions
  • Combat Briefings
  • Tactical Scenarios
  • Recurrent Training

Job Protocol: Team Members are the 'gungho' combat troops onboard ship.  In their offduty hours you can find them usually getting drunk in the lounge and bragging about how many people they've killed.  They avoid officers usually, not because they are afraid of them but because their attitudes usually will get them in trouble.

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Crew Support (Civillians)
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Chief Lounge Contractor

Rank: Moral Master

Minimum Hours of Service:
60

Job Description: The Chief Lounge Contractor is the authority in the lounges aboard ship.  They have the authority to deny service to crew who have been rowdy or disrespectful.  They manage stock levels and keep track of the food inventories aboard ship.  They are also trained counselors and as such provide psychological counselling to anyone who requests it.  The Chief Lounge Contractor also trains cadets in protocol. Things such as standing to attention when a senior officer enters the room, how to address officers and such.

Training: Morale Masters receive training in the following areas:

  • Psychology Basics
  • Staff Training
  • Basic Medical Training
Stations: When working the Chief Lounge Contractor may be behind the bar in the lounge or going between lounges to check on staff.

Daily Tasks a Chief Contractor may perform are:

  • Inventory
  • Bartending
  • Counselling
  • Staff Training
  • Cadet Evaluations
  • Cadet Protocol Training

Job Protocol: The Chief Lounge Contractor is a civillian position and as such only naval tradition governs how they are to deal with members of the crew.  Officers are addressed by their rank, enlisted are addressed as sir or by their name.  They, being onboard a naval vessel, are still governed by law to obey the Commanding Officer of the vessel or their delegates.

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Senior Server

Rank: Sr Server

Minimum Hours of Service:
45

Job Description: Senior Servers provide bartending and serving for the mess staff.  They also provide supervision to junior servers and cadets who are training in protocol.

Training: Senior Servers receive training in staff training and cadet supervision.

Stations: Senior Servers work in one of the lounges depending on where assigned by the Morale Master.

Daily Tasks a Senior Server may perform are:

  • Inventory
  • Bartending
  • Staff Training
  • Cadet Protocol Training

Job Protocol: The Senior Server is a civillian position and as such only naval tradition governs how they are to deal with members of the crew.  Officers are addressed by their rank, enlisted are addressed as sir or by their name.  They, being onboard a naval vessel, are still governed by law to obey the Commanding Officer of the vessel or their delegates.

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Junior Server

Rank: Jr Server

Minimum Hours of Service:
0

Periodic Hour Requirement: None

Job Description: Junior Servers provide bartending and serving for the mess staff.  They also provide supervision cadets who are training in protocol.

Training: Junior Servers receive training in cadet supervision.

Stations: Junior Servers work in one of the lounges depending on where assigned by the Morale Master.

Daily Tasks a Junior Server may perform are:

  • Bartending
  • Cadet Protocol Training

Job Protocol: The Junior Server is a civillian position and as such only naval tradition governs how they are to deal with members of the crew.  Officers are addressed by their rank, enlisted are addressed as sir or by their name.  They, being onboard a naval vessel, are still governed by law to obey the Commanding Officer of the vessel or their delegates.

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Naval Tradition (IC)

The following is a brief history of naval tradition along with some tips, advice, taboos and other tidbits of valuable information.  There are many customs within the navy that most people think are petty and meaningless but hopefully will be explained in this guide.

The Captain

Regardless of their rank, the Commanding Officer of a vessel is always referred to as Captain.

For many this is one of the hardest concepts to grasp.  Even in other branches of the military the Commanding Officer is usually quite involved with the staff.  On board a navy ship the Captain is the last word on all matters.  Communications is not always present so his judgement is quite often the final say on any matter.

Because of the isolation of ships mutiny or desertion is always a concern.  Throughout history naval tradition has invoked harsh, sometimes deadly punishments for simply expressing one's disagreement with the Captain.  The same is true in current times, it is extremely frowned upon to the point of being rude, insubordinate, and shocking to anyone present.  This is hard for players who generally come from a democratic world where majority rules and debate is considered healthy.  However on a naval ship debate will get people killed and once the Captain says something it should be carried out without question.

The crew of a ship hold their confidence in the Captain.  As such if they see their senior officers expressing discontent or downright lack of confidence in the Captain's it throws off their morale and ability to focus on their work.

It is also considered improper to offer advice to the Captain if he has not asked for it.  This is partially because it's jumping rank.  The Executive Officer's duty is to filter advice for the Captain and proper ediquette is for him to ask for advice of the staff and then present options to the Captain.

The Captain should stay to themselves.  It is inappropriate for enlisted and even junior officers to invite the captain to a table or to sit down at the table with them.  This allows the captain to remain objective when assigning crew or promotions.

Behavior

The behavior of a naval member is a reflection on their skill, professionalism, and dedication to duty.  If someone is constantly using broken english they are considered to have a low english skill, and will probably not be promoted to the command staff anytime soon.  If they routinely attack someone in conversation they are considered to have poor diplomatic skills and will not make promotion very likely.  If they feel they need to be the hero constantly, they'll most likely be held back for the sake of the safety of the crew.  Remember to always watch your behavior.

Lounge

Superstitions, unfortunately, can have a major impact on morale.  One such superstition is part of lounge protocol.  For instance naval lore states that a sailor will be lost with a ring of a glass, and the devil will take two if someone stops the ring.  Because of this protocol forbids toasts aboard ship to involve 'clinking' the glasses.  General naval tradition also states that the officers mess separately from the enlisted.  Aboard Starship Avalon currently we simply ask that the Officers don't get too 'buddy-buddy' with the Enlisted while on duty.

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OOC Behavior

The following is a mix of advice along with some insight into Marshall Lee or Gerolkae’s's preferences.  If you're looking to get on his good side or just to avoid his bad side these are probably helpful.  A lot of these may come across as rather anti-social or maybe even rude.  Apologies if that's the case but it's an honest topic.

Work

Chase Tylor & Gerolkae want people who are going to help out and do their jobs.  This means showing up often, being reliable...etc.  Even joking about not wanting to work WILL annoy him even if he doesn't tell you.

Loyalty and Truth

Don't lie to Chase Tylor & Gerolkae.  They're -very good- at seeing through people and if you've lied to him he will either talk to you or you will never realize he knows and instead you'll never make senior officer or council.  This means lying about your age, lying about a reason for not being around, lying about an incident that happened...etc.  Be loyal to Starship Avalon, any disloyalty will result in you no longer being a member... this means advertising your own guild in Starship Avalon, taking patch files, stealing ideas, trying to get other members to join your guild, or even simply badmouthing Starship Avalon in front of others.
Don't go around acting like you've always known Chase Tylor & Gerolkae.  It just annoys them and makes them think you're trying to use him to raise your status with other crew.

If Chase Tylor & Gerolkae want  your advice on GMing they will ask for it

Chase Tylor & Gerolkae has a very specific idea of what he wants most of the time.  Although you might think offering him suggestions or ooc help or advice on how to deal with someone wouldn't bother him.... it does.   Chase Tylor & Gerolkae like to do most of the continuity work thierselves, mainly because he has an idea what he wants and what's realistic.. quite often he does things certain ways for a reason.  However, there are certainly APPROVED exceptions in a lot of exceptions, those they are put forth by Chase Tylor and Gerolkae

Don't goof off in front of non-members

If you want to have fun so bad go inside and roleplay.  Don't twink RP in the lobby.  People come in to the dream, have no concept of what Starship Avalon is like and see a twink RP occurring.  They don't realize our lobby's ooc and you're just playing around.  You've now succeeded in not only making yourself look dumb but lowering the image quality of Starship Avalon.  Although you might not be spoken to about it, if Chase Tylor & Gerolkae saw it you will definitely have a result, even if you don't realize it.

Don't Apologize, Just Do It

If you goof up, don't be apologizing over and over, all it takes is a "Alright, thanks! :)".   If you're apologizing all the time Chase Tylor & Gerolkae will assume you have no self-confidence and just never give you a head position

Don't be a Hero

You don't -need- to be a hero when roleplaying.  The best roleplays are done with imperfect beings.  If you roleplay constantly as a hero who makes the perfect shot, or takes 15 minutes to fix the warpcore even when every system on the ship is crippled, or saves the man with the gaping burning hole in his chest, you're not only going to never make senior officer, but don't expect to be too well liked as a roleplayer.

Don't abuse your power

This doesn't just mean breaking the rules.  Don't be using your rank to lord over others.  There's nothing that breaks a new recruit's spirit quicker then having a senior staff member point out what they did wrong and giving them 'life's advice'.  Everyone's been in the same spot as the recruit so follow the advice rule and don't offer them advice unless they ask for it.

Chase Tylor & Gerolkae can talk on thier own

When Chase Tylor or Gerolkae say something he doesn't need your approving comments, your helpful "yes it definitely helps.  I know it did for me"..etc.  When he's giving information out about the dream interrupting him with your comments is JUST as bad as interrupting anyone else.. don't do it, it gets on his nerves.

Don't complain about being bored (or anything for that matter)

If you're complaining about it someone else is present.. which means you could be off roleplaying with them.  Complaining about being bored will very likely get you suspended.. it's a contagious problem and Chase Tylor & Gerolkae are not here to serve your personal entertainment needs twenty-four hours a day..  They’ve done the hours of building/maintaining the dream, it's now your turn to help in roleplaying.  Complaining about being bored is a subtle way of saying "I want an official RP that is organized, planned, and requires several hours of work by Chase Tylor & Gerolkae but I'm too lazy to do it myself".  Don't do it.
Starship Avalon is provided as a free environment for everyone to take part in.  Chase Tylor & Gerolkae have put thier money into it and provided it to you for free.  Complaining about a free dream that you've been given a free membership in and allowed to play for free is a fast-lane one-way trip to losing that free membership and finding yourself out on the street.

Respect, or die

Respect each other, respect yourself, respect non-members and above all respect Chase Tylor & Gerolkae.  If you ever get it in your head to make a rumors about Chase Tylor & Gerolkae, make a disrespectful comment, criticize or correct him.  It would be a good idea if you thought long and hard about it.  Whisper him if you think he's incorrect, he tries to do that for you most of the time.  Respect each other, don't be arguing or belittling each other or you're going to find yourself demoted.  Don't have descriptions with disrespectful comments in them or you'll find yourself without a job if it's serious enough.

Listen and Learn

Don't ignore what Chase Tylor & Gerolkae say.. if they said it he obviously thought it important for you to know.  If you're told something then you should obviously take heed of it.  They’lll be doubly upset if you forget what you're told.
READ THE FREAKIN MANUAL - There is a ton of academy material for you to read and learn what goes where and how stuff works..etc.  Between it and your superior officer you should be fine for knowing things.  Probably the quickest way to kill your career is to ask questions on stuff in the manual rather then looking yourself, or to just go along without thinking of what's going on and that something may be different.  Don't forget to reread everything once in a while.

Never Negotiate

Chase Tylor & Gerolkae's comments are non-negotiable.  If you start trying to negotiate something because you want it a certain way you may as well give up on your career because it's not only killing your promotions each word you say but you're immediately in danger of simply losing your job


Don't Gripe About Discipline

Although an extension to Don't Complain, you should also remember the cardinal rule of being disciplined..  If you break the rules there are consequences.  Don't complain about Chase Tylor & Gerolkae being hard on you if you break the rule.  Chase Tylor & Gerolkae would LOVE to have every member be a perfect model crewman and promote the perfect people to the perfect ranks.. however it seems that inevitably there is always someone with an attitude problem.  Check your attitude at the door.  Starship Avalon is not here for you to vent your frustrations, don't be so selfish, we're all here to have fun and Marshall Lee & Gerolkae's JOB is to make sure that you're not encroaching on someone else's fun by being a grumpy Gus.

 

 

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Character Development

This Section has been Deleted and is now pending a redo.

There's over 400 races in Starship Avalon Continuities and we are working on a databank to highlight the most common races.

The basic concept is simple. This is a science fiction base continuity, We don't like characters being way over powered, if the character has a special ability like Telepathy as Betaziods posess, keep in mind there are reasonable limits and you must be able to describe how the ability works while in role play... The Stronger the mind reading the more strain it would take and thus the character would be weakened to some degree.

How ever we do use a lot of fantacy elements as there are Draconians and Pheonicans. Both being Modified and adjusted to fit into the continuity so it makes sense with in a sci-fi environment.

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